Basic science
The root of the tree. More Research data per hour across the empire.
Laboratories generate the Research data that research runs on. Technologies are listed in the order of the research tree, and each entry says what the technology gives. They are the same texts the game shows.
The root of the tree. More Research data per hour across the empire.
Unlocks the Probe, the Observatory and the path to Hyperlight jump.
Higher maximum population on all your planets.
Lets you colonise ever more hostile worlds.
Each level lets you hold one more planet.
Shortens the time of every construction.
More Metals per hour on all your planets.
More Silicates per hour on all your planets.
Reactors yield more from every gram of Helium-3.
More Helium-3 per hour on all your planets.
Better hulls: shortens the build time of ships and emplacements.
Bigger stores.
Unlocks the buildings raised in orbit.
Unlocks the largest ships.
The first engine. Faster ships and the first hull classes.
The workhorse engine of half the fleet, and the way to jumping.
More speed and less Helium-3 burned in flight.
The engine of the Dreadnought, the Titan and the Portal ship.
Shorter transits, more range, and jump charts.
Unlocks the Jump gate, and each level cools it down sooner.
More projectile damage: the first weapon and the first defence.
More laser damage. Good against armour, poor against shields.
More missile and torpedo damage, and unlocks the Missile base.
More plasma damage: it cuts through shields and armour.
The ultimate weapon: it all but ignores shields and armour.
More structure and more armour on ships and defences.
More shielding on ships and defences.
Your ships take less damage from missiles and torpedoes.
More damage from the point-defence guns on your ships.
Intercepts enemy missiles before they reach the planet.
You see hostile fleets coming sooner, and your espionage is more precise.
Deeper queues for buildings and the shipyard.
Your ships hit more often.
The enemy hits less often, and probes spying on you are detected sooner.
Laboratories in your other colonies research too.
You research faster.
From level 2, anomalies yield Axiom fragments a little more often.
A little more damage and structure across the whole fleet.
Everything that costs Axiom fragments costs less.
Unlocks the Portal ship.
Your fleets go through a wormhole to another galaxy and attack there. Spying is no use: the signal does not make it through the tunnel.